﻿/*
 * DG (DG Gaming Engine)  - API
 * Copyright (C) 2004  Bob Marks (marksie531@yahoo.com)
 * http://code.google.com/p/dng-gaming
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package com.dg.gaming.api.common.msg {
    import com.ericfeminella.collections.ArrayList;


    import nanoxml.*;

    /**
     * Small communication object for starting a game
     *
     * @author Bob Marks
     * @version Alpha 0.2.3
     */
    public class MsgNextPlayer extends MsgTableMessage {

        /**
         * Constructor for requesting joining an existing table.
         *
         * @param tableNum  Table number of table where game is starting
         */
        private var otherMessage:MsgTableMessage = null;

        private var chiled:XMLElement = null;


        /**
         * Constructor which takes an XMLElement.
         *
         * @param message
         */
        public function MsgNextPlayer(tableNum:String = null, userId:Number = -1, otherMessage:MsgTableMessage = null, message:XMLElement = null) {

            setTableNum(tableNum);
            setUserid(userId);
            setOtherMessage(otherMessage);
            if (message != null) {
                super(message);
                setOtherMessage(otherMessage);
                var vect:ArrayList = ArrayList.createArrayList(message.chileds);

                for (var i:int = 0; i < vect.length; i++) {
                    chiled = XMLElement(vect[i]);
                }
            }
        }

        /**
         * Flatten the String for transmission purposes.
         *
         * @see com.dg.gaming.api.common.msg.ITransmittable#flatten()
         */
        public override function flatten():XMLElement {
            var message:XMLElement = super.flattenWithName(Msg.NEXT_PLAYER);
            if (otherMessage != null) {
                message.addChild(otherMessage.flatten());
            }

            return message;
        }

        public function getOtherMessage():MsgTableMessage {
            return otherMessage;
        }

        public function getChiled():XMLElement {
            return chiled;
        }

        public function setOtherMessage(otherMessage:MsgTableMessage):void {
            this.otherMessage = otherMessage;
            if (otherMessage != null && getTableNum() != null) {
                otherMessage.setTableNum(getTableNum());
            }
        }

        public function setChiled(chiled:XMLElement):void {
            this.chiled = chiled;
        }
    }
}